Side A: Round House Kick
Not as good a Chuck Noris, but it get's the job done.
Up A: Spin Punch
Like Mario's Up A attack
Down A: Sweep Kick
Self explanatory
Air Neutral A: Cane Swing
Spins in midair holding out his cane.
A. Forward A: Kick
Mid air kick :P
A. Backward A: Elbow
Elbows behind himself, then turns around mid air
A. Up A: Flip Kick
A back flip that kicks anyone above him within range
A. Down A: Cane Jab
(Meteor Smash) Stabs down with his cane, if it his clean, there is no recovery.
Side Smash: Dagger Stab
Looks kinda like Marth's Neutral B, only less powerful
Up Smash:Cane Swing
Swings his cane over head, HARD!
Down Smash: Danger Darkness
Pokes the ground with his cane ans a puddle of darkness extends (slightly) in both directions (one hit)
Neutral B: Trap Laser
Summons a Trap Class Darkling and charges it's laser, the laser behaves much like ROB's, only it does not bounce off floors.
Side B: Summon Darkling
A Drone Class Darkling is summoned and heads in the direction of the attack, no damage, behaves much like FLUDD (1/25 chance a Brute Class will be summoned and cause dammage)
Up B: Dark Wings
Summons a Raptor Class Darkling and flies, behaves like Pit's Wings Of Icoris, only it does not last as long.
Down B: Lay Trap
Lay's a Trap Class on the ground, it a player steps on it, ti behaves as if they have stepped on a Pitfall. Only one trap may be set at a tome.
Up Taunt: Takes hat off and bows to screen
Side Taunt: Stands straight up, at an angle with the screen, swings cane and says "Come and fight!"
Down Taunt: A dark aura emanates around him for a few seconds
Final Smash: Dance Of The Darkness
Lament slams his cane into the ground and summons an army of darklings. Lament is unable to move and is vulnerable to attack for the duration of the Smash
Air Neutral A: Spin Kick
Spins in mid air with legs extended
A. Forward A: Down Punch
(Meteor Smash) Does a front flip while punching downward (can recover)
A. Backward A: Back Punch
Spins 180 with fist out
A. Up A:
A. Down A: Stiff Kick
Strikes down with a stiff leg, not a meteor smash
Side Smash: Pistol Whip
Self-explanatory
Up Smash: Back Flip Kick
Self-explanatory
Down Smash: Power Sweep Kick
A more powerful sweep kick
Neutral B: Gunshot
Fires gun (rubber bullets FTW!) at about the same rate as Flaco
Side B: Primer Cord
(if you don’t know what Primer Cord is, look it up) Throws a length of Primer Cord straight forward, trigger the explosive later but pressing the button again
Up B: Shadow Transit
Like Zelda’s Teleport, distance is in-between Zelda’s and Sheik’s
Down B: Darkness Consumes
Change into Nix
Up Taunt: Points gun forward and says “You’re next.”
Side Taunt: Shadow Transit’s in place while laughing, can be hit while taunting
Down Taunt: Crosses arms and turns around while saying “Humph!”
Final Smash: Primer Cord Take Down
Fires a beam of darkness forward to stun a single opponent, then dashes forward and wraps primer cord around them. Detonates primer cord for a 1 hit ko on the victim and lands explosive damage for all others nearby.
Nix:
Neutral A:
Side A:
Up A:
Down A:
All, same as Shad’s with a Lucario-esque Cloud of darkness extending the attack a bit, all weaker than Shad’s attacks.
Air Neutral A:
A. Forward A:
A. Backward A:
A. Up A:
A. Down A:
All, same as Shad’s with a Lucario-esque Cloud of darkness extending the attack a bit, all weaker than Shad’s attacks.
Side Smash: Dark Blast
Like Lucario’s Force Palm, shoots a blast of darkness forward, weak
Up Smash: Swirling Darkness
Like Zelda’s Up Smash, Swirl’s his hand above his head creating a cloud of darkness for multiple hits
Down Smash: Split Kick
Does the splits and sends a puff of darkness out from his feet
Neutral B: Dark Laser
(Charges up) Charges the Dark Laser, once charged, he can walk around with it
Side B: Whip of Darkness
Like Sheik’s Chain, but not effected by gravity and longer
Up B: Engulfing Darkness
Creates a dark portal and teleports, longer distance than Shad’s teleport
Down B: Darkness Release
Change into Shad
Up Taunt: Levitates slightly and laughs
Side Taunt: Holds out his hand, palm up and creates a dark flame for a few seconds
Down Taunt: Spins around with his whip
Final Smash: Untimely End
Fires a gigantic Darkness Laser that hits like the Zero Beam. Changes back into Shad and Nix can no longer be use for the rest of the match.
Neutral A:3 hit sword combo
Side A:long slash
Up A:does a small jump up (like maybe 1 foot)and hits foe with the spikes on his helmet.
Down A:Throws Kunai diagonally in front of him
Air Neutral A:kick
A. Forward A:Sparta kick! XD
A. Backward A:spin around and slash
A. Up A:Punches w/blaster
A. Down A: (Meteor effect) Punches with two blasters
Side Smash:throws big shuriken (it's like Link's Boomerang)
Up Smash:Throws big shuriken (again, like Link's Boomerang)
Down Smash:Clone Rush (Two clones dash in both directions to slash enemies(short range))
Neutral B:Charge/ Blast (Like Samus)
Side B:Throws multiple Shurikens and Kunai (long range(no boomerang effect for shuriken))
Up B:Launches a Big Shuriken and rides it. (lasts about 3 seconds(if anyone touches the shuriken they take damage))
Down B:Shadow Multiplier effect (Makes clones two attack multiple times (does whatever Geno does)
Up Taunt:Crosses arms, closes eyes
Side Taunt:Powers up! Yah!
Down Taunt: "Well, this is turning out better than expected."
Final Smash:It'd be kinda like Zero Suit Samus's but he turns into Zypher Geno.
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Prof. Ztar Pokemon Trainer Sprite done by [X5-458] of the Pokecharms forums.
Neutral A:Punch
Side A: Slide kick
Up A: UpperCut
Down A: Ground Quake (He punches the ground and pushes back and does a small amount of damage to people near him)
Air Neutral A: Kick
A. Forward A: Aerial Roundhouse
A. Backward A: Back Elbow
A. Up A: Backflip Kick
A. Down A: Aerial Stomp (He stomps down on the persons head, pushing them down to the ground at high speeds.)
Side Smash: Frontal - Charge Punch, Backwards - Back tackle (He jumps backwards and collides with who or whatever is behind him)
Up Smash: Headbutt (He will hop up slightly and headbutt anything right above him.
Down Smash: Breakdown (He does a swift windmill breakdance, similar to sonic's taunt buy he causes damage and pushes enemies that are not next to him back)
Neutral B: Shadow Blast
Side B: Frontal - Shadow Spike ( He shoots multiple small spikes made of shadow energy) Backwards - Shadow Thrust (He discharges a thrust of energy from his back with his hands behind and pushes himself forward, if he collides with anyone he does damage, and if anyone is caught in the blast behind him they take damage)
Up B: Psycho Uppercut (He disappears and reappears in front of the person closest to him, given that they are in range, and performs a very powerful uppercut on them. If they attack and he does this as a counter it is a two piece combo where he uppercuts them and then appears above them and smashes them into the ground. If done in the air, he will disappear and reappear in place before doing an uppercut that initially goes higher but is less powerful than if done from the ground.)
Down B: Shadow Uprising (He slams his hand into the ground and waves of energy emit and travel away from him for a short distance at a high speed)
Up Taunt: He throws his arms to the side and wind comes from around him as he goes "Hmph"
Side Taunt: He holds his hands out and energy comes in both of them and he brings them together above his head before releasing it around him.
Down Taunt: He floats in the air momentarily with energy coming from his hands, sort of like a stabilizer, then drops to the ground into a kneeling position
Back Grab throw: He jumps backwards and smashes the persons head into the floor before releasing them.
Forward Grab throw: He throw the persons the person overhandedly after twirling them two times.
Up Grab throw: He throws the person in the air before using his power to make them collide with the ground very hard.
Down Grab Throw: He throws the person to the ground and jumps on top of them before flipping off.
Final Smash: Hyper Form. (He covers himself in a dome of energy that expands and explodes. Anyone around him is blown away by it if caught in it. After this he is in hyper form and is red with a black muzzle and his hair flows upwards. He is stronger, faster, his attacks have further range and do more damage, and if he throws you, you fly off the screen unless something blocks your path, but he is also heavier and if he jumps off of the stage he will plummet at high speeds, but if he jumps on stage it can knock back enemies around him.)
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Last edited by Don Chaotix; April 1st, 2009 at 05:50 PM.
Fighter Name: Cloak3000
To Unlock: By completing Classic Mode with SoGGy and Rip on Normal (with no Continues)
His punches reach a bit, not just close combat, if you charge his Down B attack, it gets further from his body as it swings around him.
Neutral A: Jab with claw
Side A: Side kick
Up A: UpperCut with both claws
Down A: foot sweep with boots
Running A: Ram (like E. Honda's Sumo Torpedo)
Air Neutral A: Punch + kick (both a claw and a boot comes out at once, hits only once, not a multiple)
Forward A: Punches with both claws while extending his body (kinda like Bison)
Backward A: Shoots his Lucky Hammer behind him without turning
Up A: Back flips them upward
Down A: Downward slam with Lucky Hammer (meteor)
Side Smash: Rocket Boosters (turns around quickly as he turns drops to his claws and shoots his flames out of his boosters at you)
Up Smash: Backflip Kick
Down Smash: His extendo-glove that swings around him.
Neutral B: (Can be a Charge Up like Samus') Cannon Blaster
Side B: Flips out his cloak to reflect projectile attacks, if it hits opponent, it tosses them backward a bit and always deals 5% damage.
Up B: Rocket Boots (self explainitory), can charge, so longer you hold it the higher and faster he can fly. Can really hurt the opponent if fully charged, if you tilt the joy stick forward, you can take off forward.
Down B:
In Air: Cannon Blaster but down-right diagonally.
On Land: Lucky Hammer Swing (swings it hard enough to spin three times, can deal up to 15% each hit)
Up Taunt: He sparks up and eyes flash multiple colors as if registering something.
Side Taunt: He steps forward and states: "Hang on, let me tell you my story!"
Down Taunt: Pulls out his lucky hammer and holds it in the air to let the sun reflect off of it, twirls it a bit and pops it back inside his cloak.
Throws can extend like Samus' and Link's grappling hook but with robotic arms.
Back Grab throw: He spins very fast 5 times in a complete circle and launches them. You can see his extending arms returning to his body.
Forward Grab throw: He grabs the opponent and punts them off by his Lucky Hammer.
Up Grab throw: He throws the person in the air.
Down Grab Throw: He throws the person onto the ground.
Final Smash: His Green Turbine, anyone in the way is automatically KOed, it goes in one direction like Zelda's arrow.
Fighter Name: Rumar
To Unlock: By completing Classic Mode with Lizoran.
If Raziel chooses for Lizoran to be a starter character then this is how to unlock him, if he is an unlockable character, then you can start out with Rumar and beat Classic Mode with him on Normal (without continues) to unlock Lizoran.
Neutral A: Punch
Tilt A: Tail Slap
Smash forward A: Spinning Tail Slash
Tilt Up A: Tail smack
Smash Up A: Backflip Kick + Tail Slash
Tilt Down A: Tail sweep
Smash Down A: 360 Tail Sweep
Air Neutral A: Kick
Forward A: Flying Side Kick
Backward A: (Tail Repel) Like Mewtwo's
Up A: Backflip Tail Slap
Down A: Meteor Tail Slam (does a fast front flip and strikes twice with tail, rolls with it)
While Running A: Slide tackles
Neutral B: Electric Discharge (this one can charge like Samus' but held above head, will zap them if they touch it, so like a Pikachu thunder jolt)
Side B: Psycho Burst (the purple ball of energy, doesn't charge)
Up B: Super Jump (kinda like King Dedede's but more like Sonic's spring)
Down B: Psycho-kinetic Repel (he charges for a brief second and releases both sides of him a telekinetic slingshot like throw)
Up Taunt: Steps forward a bit and states: "C'mon, I'm getting bored here!"
Side Taunt: Points at them and shouts: "I've seen better fighting from an old hag!"
Down Taunt: Charges temporarily with red aura around him (as if turning into Dark Rumar) "Grrrrraaauughh!"
Back Grab throw: Grabs them by the body and performs a Ken (Street Fighter) back throw
Forward Grab throw: Grabs onto them and spins 360 degrees and releases them.
Up Grab throw: He holds onto them and slams them onto the ground, they'll repel upward and he backflip kicks/tail slashes them upward.
Down Grab Throw: Just like Mewtwo's downward throw with the tail.
Final Smash: Just like Giga Bowser/Wario Man except he turns into Dark Rumar. All physical combat are explosive and all special attacks are stronger and faster. If he jumps in the air and attacks downward with A, he slams his fist into the ground, if you're near then it tosses you once, like DK's down B.
Neutral A: Punch
Side A: Substitute Clone
Up A: Upper cut
Down A: Low Kick
Air Neutral A: Kick
A. Forward A: Fire Ball
A. Backward A:Lightning ball
A. Up A: Tornado Slash (sword)
A. Down A: Low Kick
Side Smash: Water Ball
Up Smash: Short Upper cut slash (sword)
Down Smash: Leg sweep (Like Mario and Luigi's move)
Neutral B: Throwing dagger/ninja stars
Side B: Counter (sword)
Up B:Clone attacks (If no one is near me, they disappear)
Down B: Transformation (Super Form)
Up Taunt: Super form
Side Taunt: Create a portal of Water
Down Taunt: Dragon form
Final Smash: Transforms into the Dragon. His attack is an automatic hit. Its liek doing a Russian Roulette. Except I randomly choose a enemy for a ONE HIT K.O . Mostly Teleporting while attack in 1% damage to each character. Once each character got 10%. The last character I land a hit is KO'd. Then I revert back to normal state.
Super Form
Neutral A: Multi-sorwd slashing (like if it was Falcons punches)
Side A: Regular slash (sword)
Up A: Upper cut with sword
Down A: Sword sweep
Air Neutral A:Kick
A. Forward A: Instance Forward Slash (Short Distance)
A. Backward A: Substitute Clone (Counter)
A. Up A: Tornado Slash
A. Down A: Low Kick
Side Smash: Side slash
Up Smash: Double Upper cut
Down Smash: Leg sweep (Like Mario and Luigi's move)
Neutral B:Fire,Water, and Lightning is build up to a Giant Ball (It charges up as an attack)
Side B: Forward Slash (Mid Distance)
Up B: Instant Speed Jump
Down B:Power down (Normal state)
Up Taunt: Powers up, then release
Side Taunt: Grins in a martial art stance
Down Taunt: Turn his back, then looks back.
Final Smash: Its a bit like Marth, except of staying in one spot. I continuously keep slashing through the opponent in instant speed. It doesn't knock you out. It just build up your damage up 75%.
lol I'd like playing with cloak and rumar too lol. I need to post one for Skar.
If my buddy and I go to Full Sail University (we're planning on going) then expect a Cloak3000 (CGI like Pixar) movie and video game (not based off the movie, it will have its own story and we will not allow any company to try to mooch off the movie).